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= Monster Trucks Madness 1&2 BIN files import/export filter for ZModeler =
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                                             Last modified: 25.august.00
These filter is for ZModeler v1.04 and higher.


1. Installation
   Copy BIN.ZMF to Filters subfolder in ZModeler folder.

2. Importing/Exporting
      To import the file you press Import button (or hit CTRL-I), then
   choose the file to import and hit "OPEN" button.
      ZModeler gives names to imported obejcts by filename, thus, if you
   import file Overkill.bin, the object will be named Overkill.bin
      ZModeler supposes that texture are in RAW format and there is also
   ACT palette. It recognizes only square textures: 256x256, 128x128, 64x64,
   32x32 and 16x16.
      The only miscelaneous value/flag is used is "NoTransparency", that
   disables colo-keyed transparencity for polygons (faces). To change this
   flag you need to select group of faces, hit CTRL-A (to edit attributes)
   then you press "Miscelaneous Values" button and check/uncheck "No Transpa-
   rencity" flag.

>>>Exporting:
      To export the file you simply press Export button (or hit CTRL-E),
   then choose the file to overwrite or type newer file name (with ".BIN"
   extension!) and hit "Save" button.
      In appeared dialog box you need to select ONE line that stands for
   the object name that will be exported.
   NOTE:
      Only ONE object can be exported into one file.

3. Known bugs
   - Converts ALL quad polygons to triangle polygons.
   - Matte (untextured) polygons might not be understood by BINedit tool.


4. Updatements:
   NONE: First evolution.


Tech support: <funspped@softhome.net>
ZModelers' WEB page: http://www.zmodeler.com

Personal thanks to:
 - John: for providing materials, helping and testing.
 - Oliver Pieper: for breackdown BIN files and providing some extra formulas
   that were neccessary in BIN files.

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                          Zanoza Modeler (c) Oleg M. 1999-2001